Showing posts with label unity. Show all posts
Showing posts with label unity. Show all posts

Tuesday, 17 June 2014

Representing Women is "Too Much Effort"


Ubisoft have axed their playable female avatar for Assassin's Creed Unity, which is to be released in October, because it would "double the work" and they wanted "the best experience for the character". While still deciding to release 4 different special edition box sets of the game, they are unable to 'find the time' to create a character which represents 53% of the population. As a women who plays games, and really appreciates the "novelty" of being able to play as a character who represents me, I am completely upset. I always indulge in being able to play as a women, because I am a women and it upsets me that men, as always, take premise over women in gaming.

Alex Amancio told Polygon that the inclusion of the now long forgotten female protagonist would mean "double the animations, double the voices, double the visual assets." As well as level designer Bruno St-Andre's estimating that more than 8000 animations would have to be recreated on a different skeleton for her to be a functioning avatar. However, these claims were later completely debunked after Jonathan Cooper, the animation director of Assassin's Creed 3 took to twitter to tear Ubisoft apart. He explained that in his educated opinion, to create a new skeleton would take one or two days rather than replacing 8000 animations that Amancio predicted. He also went onto explain that game animators are aware not to create unique animations for every single character, comparing it to Mass Effects' character design, where playing with a female avatar was an option; "It's the same on the [Assassin's Creed 3] build... They share animations. I think the assassin shares lots of animations with NPCs as well. For Connor, I know we gave him some of his own unique jumps and kind of things to give him a lot of character."
My argument to Ubisoft is that you have the ability to render the French Revolution with intricate beauty, yet you lack the supposed time and man power to create a playable female character. Despite director, James Therien, telling VideoGames.com that “[they] have huge teams, nine studios working on this game” and their previous creation of Aveline de Grandpre, are they still really unable to harness previously used animations? Especially after being criticised by their own previous employees they still stand by their choice not to incorporate a female avatar.